Discord: https://discord.gg/re8DT7Gg
Bluesky: https://bsky.app/profile/bloodorangestudios.bsky.social

OBJECTIVE:  Defeat all enemies in a level to progress to the next level. Avoid crashing into walls or enemy bullets. After every level there will be a shop where you can buy upgrades. You will then be shown a map, you can only select to go to the levels immediately to the right and below your current space. Going deeper makes the game harder but gives you more points. The bottom right tile is a final boss fight.

CONTROLS: 

W/up arrow: Upward Thrust. 

A/left arrow: Left thrust. 

D/right arrow:  Right thrust. 

Left Click: Shoot (you can hold to continuously fire). 

Right Click: Dodge (After buying upgrade)

Please feel free to provide any feedback you have. The art sucks because I made it and I'm not an artist.

Looking for artist if interested

Updated 1 day ago
Published 2 days ago
StatusIn development
PlatformsHTML5
AuthorBlood Orange Studios
GenreShooter, Action
Made withGodot
Tags2D, Arcade, Godot, Indie, No AI, Pixel Art, Retro, Roguelike, Short
ContentNo generative AI was used

Development log

Comments

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(+1)

It's fun, but three things stood out to me that made it less fun or at least feel like it was missing something.
1. Since you might die often, it was a bit inconvenient not having a "Play Again" button or something
2. No visual feedback for hitting an enemy. I think a flash red or something like that could go a long way
2. Upward thrust feels great, but the linear velocity of falling down seemed kind of off for me. I think I just expected at least a little bit of downward acceleration when not going up.

I actually like the art by the way. Maybe some details in the walls and stuff would help, but the enemies and character seemed good to me.